KULFI BRAND GALLERY


The Kulfi Brand Gallery is an 8-screen, gesture-responsive lobby experience that introduces visitors to the breadth of Kulfi’s creative-tech work the moment they step into the studio. Built as a living, interactive portfolio, the installation showcases case studies across Crocs, LEGO, Spotify, Nothing, and more through cinematic motion design and intuitive hand-tracking. Designed as the first experiment on our new multi-screen R&D system, the Brand Gallery sets the creative tone for every client walkthrough and has grown into an evolving platform for future builds, including Kulfi Krawl and Botanical Dreams.



Role:
Lead Creative Technologist with Kulfi Collective
Tools Used:
Touchdesigner,  Motion Tracking
client: Kulfi Collective








The Ask

Create a bold first impression for our new office – a lobby experience that instantly reflects Kulfi’s creative-tech DNA and breadth of work.







The Insight

A static showreel couldn’t capture the scale or experimentation of our 360° creative solutions. With constant client and guest visits, we needed a living, interactive portfolio they could explore – not just watch.




















Our Approach & Strategy




We built an 8-screen interactive setup in our lobby as a canvas for creative-tech experiments. The first experiment was the Kulfi Brand Gallery – a gesture-based experience that lets visitors explore our universe with a wave of the hand.

The result is an inviting, high-impact way to experience our 360° creative solutions and tech capabilities the moment you enter the studio.


















Design & Development



We crafted a flexible visual system that adapts to any of our brands – from Crocs and LEGO to Nothing and Spotify.

The 8-screen layout uses loopable motion design, dynamic typography, and adaptive visuals to make each case study feel cinematic. Gesture-based interactions are powered by a depth-sensing camera and TouchDesigner, creating an intuitive, hands-free way to explore the work.






























Reception & Impact

The Brand Gallery quickly became a studio highlight, with clients, collaborators, and visitors engaging with it the moment they enter.


Impact Highlights
  • Sets an immediate creative-tech tone
  • Central tool for showcasing work at scale
  • Supports client pitches and has contributed to winning projects













What Came Next


Our canvas for creative-tech experimentation continues to grow.


After the Brand Gallery, we built new experiences on the same system, including:

  • Kulfi Krawl: our supersized lobby arcade game
  • Botanical Dreams: a generative, ambient visual installation


With more works in development, the 8-screen setup has become an evolving ecosystem of playful, scalable builds.







Credits

TBD